Official art by Corey Brickley

Episodes

All public episodes of Worlds Beyond Number, from most recent to first released.

Interlude: Twelve Brooks

Behold! A generous teaser of our first "Interlude," an in-world canon one-shot where the cast gathers to create, expand, and play hitherto unseen people and places within the world of Umora. It is a profound pleasure to welcome you to the modest, but beloved, amphibious hamlet of Twelve Brooks, on the very cusp of its (regionally) famous midsummer revel. You are not going to BELIEVE who they named Great Bullfrog this year. For the full Interlude, join us at patreon.com/worldsbeyondnumber

From the Fireside: Bag It or Tag It with GM Lou Wilson

Lou invented a game called Bag It or Tag it where he generates random characters and the other cast members decide to bag them or tag them. We play it on the Patreon feed from time to time. People like it very much. Here, in its public debut, is the narrative RPG storytelling masterpiece Bag It or Tag It. If you enjoy this (good! smart!) you'd be a fool to not join us by the fireside on our Patreon.

Fireside Chat for Chapter 2

The cast discusses which Pokemon they would sleep with. They also answer questions and spill behind the scenes tea on Chapter 2 of The Wizard the Witch and the Wild One, but mostly the Pokemon thing. This is what the patreon is like all the time. Come and join us there for only 5 doll hairs a month.

WWW #23: On Your Way

The gang is scattered. Bridges are burned. Where friends falter, new allies grow like mighty oaks. There are wars and rumors of wars, but be not afraid, sisters. We are all on our way to somewhere. Whether we like it or not. Thus concludes Chapter 2 of The Wizard the Witch and the Wild One. See you in April! In the meantime, see you on the Patreon ;)

WWW #22: Bring Them to Me

When there is no path, you make a path by walking. The rest of us are just following orders. Slow down, you're moving too fast, you got to make the moment last. Is a trap a trap if you like it? Bad news kiddo, wherever you go, there you are.

WWW #21: The Taboo of Passage

Mom's home.

WWW #20: Later Than You Think

Tick tock. Tick tock. What time is it? How much is left? Can we have five more minutes? The gang's investigation has pierced the veil of the Citadel, and peering back at them through the penumbra is the great iron face of a clock, hands moving up and down, rotating and returning like the silent islands in the sky. Hands that hold you back, spin you round, or throw you, gasping.

WWW #19: Kith and Kin

History, almost everybody's got some. Very hard to get rid of. Keeps repeating itself. If you're lucky, and work hard, you can just maybe learn from it, but you're gonna need a team. A family. You're gonna need allies. And if you have any extra of those, lemme know...it's for a friend.

WWW #18: Between the Lines

Wars and rumors of wars. Thrilling new weapons to titillate the thanatos urge of even the most inured imperial citizen. Heroes-to-be assemble and depart. While the Citadel mobilizes for battle, the gang hits the books. Names ancient and new swim to the sun dappled surface of understanding, the grand picture ever clearer. Careful though: the books do, occasionally, hit back.

WWW #17: Say My Name

Names are great. They let people know what to call things. You can read them, write them, put them on a list. If you know someone's name you can send them things, invite them places, say it quietly, in wonder or fear. A name can stick in your mouth like butter or blood. You can make one up, get a new name, do whatever you want. No downsides. None.

WWW #16: Everything

Reunited, the gang must now face, waste, and taste the avalanche of revelation and experience that the Citadel provides. This is why we run.

WWW #15: Hold On Tight

Everything that rises must converge, and baby, we are FLYING. It's good to be back.

Fireside Chat for Chapter 1 of The Wizard the Witch and the Wild One

The cast gathers to answer questions and look back at Chapter One of The Wizard, The Witch and the Wild One. If you want to taste this chatty magic for every single episode, and even more "bone cone," subscribe to the Fireside Feed by joining us on Patreon!

[UNLOCKED] A County Affair ep2 "FAIRmageddon!""

I love it when a plan comes together. Or when a ferris wheel falls apart. GUNS. MAGIC. PINK MIST. CONSPIRACIES WITHIN CONSPIRACIES. MAYHEM. MURDER. And of course: LAST MINUTE BETRAYALS that will make you LAY A DAMN EGG. Welcome to the rapturous, apocalyptic, felonious conclusion to Erika Ishii's A COUNTY AFFAIR. No. Loose. Ends.

[UNLOCKED] A County Affair ep1 "CRIME-a-doodle-doo!"

Talk is cheap and life in the barnyard is nasty, brutish, and short. You either eat or get ate, and if you ain't the cock of the walk, you're in the next pot of coq au vin. So you tell me, are you satisfied with the quiet life of pastoral servitude, or do you have the rocky mountain oysters to grab the tractor by the wheel and, just maybe, reap what you sow? I just so happen to know where we can get enough corn to put us on easy street till the cows come home. What do you say old timer, how about...one...last...job?

WWW #14: There is an Ocean Vaster Than This One

Nothing ends. Everything begins.

WWW #13: Of the Gentle Sea

Balance in all things. The great Machine above you. A leaf in the water. After years of being asleep, you are awake again. We need each other now: The fish has a wife.

WWW #12: Prisoner's Dilemma

The sword comes down.

WWW #11: Promises Promises

Here we are, at the altar, and who could object to these sacred vows? Promises promises. Easy to break'em easy to make'em. What's your word worth, anyway? Do you mean what you say? Can we forgive those who trespass against us, or do they, like us, deserve what they get? And who's gonna give it to em, you? It's bad over here, sure, but the only way out is through. Any volunteers?

WWW #10: Of the Reaching Green

Into the woods, to find the fox, to save the friend, to break the rules. Over the wall and into the woods, to Grandmother's house we go.

WWW #9: The King of Cups

What can't you get used to? What can't you learn to ignore? What, you think you can save every starfish? Not my circus, not my monkey, pal. It is what it is. Gotta take care of yourself first. Take a look in the mirror, love what you see. Speaking of monkeys, you seen my fox anywhere? He was right here a second ago. Hey where are you going? Wait. Come back. [BREAKING NEWS: Our first mini-campaign drops on the Patreon NEXT WEEK! Erika's running their first game ever! Not all the characters "make it" if you know what I mean. See* you there!]

WWW #8: The Catch

Welcome to the apparatus. Have a cigar. Or maybe a matchstick. Want a drink of water? Some new clothes? No? What's the matter, you don't like it down here? Don't be silly. Lie down. Stay a while. We've got a lot of catching up to do. There ya go. That's the spirit.

WWW #7: Kahuna

The gang is undercover and overwhelmed. Office politics, a catering budget, special projects. Middle management, those implacable knaves. Morrow is a business, man. Field trips. Democracy. Bath time. Research and/or development. And finally. As if it wasn't bad enough: consequences.

WWW #6: Fresh Fish

The new kids learn the ropes around Port Talon. Press the flesh, as it were. First impressions are so important. Making new friends is easy. Unless...you don't think someone might try to take advantage of the- no don't even say it. Who would do such a thing. Nobody in Port Talon, that's for sure. Great town. Good schools.

WWW #5: Water, Water Everywhere

Turns out a fox is good for some things after all. The killer is caught. A volunteer steps forward with a break in the case. A friendship is bent. Another door of vines opens. Another volunteer steps forward. Further down and deeper still, our work is not yet done.

WWW #4: In the Drink

Blood, steel, and fire. Who needs a captain anyway? We do not have to be in community here. Another door opens. Blood, rain, and glass. Are we there yet?

WWW #3: The Charter

Masks off. The world blooms anew with purpose, as our trio take the first few proper steps of their quest. The band is back together, the open road of blue water calls, but what else lies in wait between here and there? Only everything.

WWW #2: The Naming of Things

The world of Spirit shows its teeth. Not all the chickens make it. Pack your bags and travel light. There's ogres on the road.

The Wizard, the Witch, and the Wild One #1: The Open Door

After a lifetime apart, three childhood friends are drawn back together by circumstance, by command, and by a danger that no one can yet begin to comprehend. Welcome, to the world of Umora. Welcome, to The Wizard, the Witch, and the Wild One.

The Wizard, the Witch, and the Wild One: Preludes

Snow falling, over endless white sand...So begins the prelude to our first story, The Wizard, the Witch, and the Wild One. In this prologue, we meet our characters as children, and see them thrust from the known into peril, confusion, and new worlds they will struggle to understand. This is the first chapter in the story of how our trio met, and the events that would bring them back together so many years later. To follow along with the main story, simply keep listening to this very podcast. To hear the rest of what happened to our young heroes so long ago, come and find us at Patreon.com/worldsbeyondnumber

Welcome to Worlds Beyond Number

Welcome! Come on in! This is a handshake, a how-do-you-do, a kiss on the cheek in the French way. Bienvenue, my friend. Consider yourself GREETED. This episode is like an instruction manual for the show, so If you've got no idea what's going on, or if you just wanna hang out with the cast for a few minutes, this is for you. We try to keep it short and to the point. We do...okay!